FREEZE! SCROLL DOWN FOR BF3 PRELIM REVIEW! FOR THOSE CRYING LIKE LITTLE BITCHES AND CALLING ME A FANBOY...READ ON (IF YOU CAN)
THOUGHT
So here we are. It's been nearly a month since I posted my first impressions regarding the beta, and now that the final build is out, what do I think about BF3? Well, I have to be real when I say that this game needs to grow on me a little more. This is by no means a bad game. On the contrary, it a pretty good game. There are elements that I seen right off the bat that makes me shake my head. A lot of it has been somewhat stated by professional critics, but their profession is often left with suspicion that a publisher has "paid off" the editors (of IGN, Gamespot, etc, etc) to praise their title or diss the other. I find their judgements clouded and irrelevant.
I have an obligation to say how this game really is without bias. Yes, I been hyping BF3 up religiously over the past month. Yes, I'm more of a BF fan over Call of Duty, but some of you know that I still play COD anyway (G, Ian, Bird, FBGM..). Today, they're both 2 different games suffering an identity crisis. For MW3, they're trying to hook BF fans with the changes of the perks, weapon experience system and more team oriented modes. IF anyone played the best COD games in the franchise, COD 1 and COD United Offensive, you would know of a little mode called Base Assault. This game mode was directly aiming to score BF 1942 fans with large maps, vehicles, and of course, 64 players. Overall, the direction Activision wanted to take was the fast paced, yet casual, arena-type. Obviously, it works! I still find myself playing COD1 (PC), COD4 (PC), and Black Ops (PS3). The formula is still relevant, but I wish that MW3 had things like 64 players... at least. For BF3, they're trying to lure in the COD fans with modes like Team Deathmatch, and as far as I can tell, it's really a sniper's paradise. I don't know if it's the COD fans attempt to quick scope (to which they're doing it wrong), or the map is way too imbalanced for run and gun, but as of right now, it's not working.
All complexities aside, the fact of the matter is that BF and COD are different games. They both have their unique skill set so that whole "BF requires skill" deal is irrelevant simply because I'm able to play decently for both games. The ideology in what's pro or not is also different. If you haven't noticed, BF awards on the level of getting objectives done and supporting your teammates (Dropping ammo, health, reviving, etc). Your score and your win/lose ratio is important. COD is also about win/lose, but your Kill/Death ratio counts a whole lot. Keep that in mind.
Another big thing that I wish IW/Sledghammer/Treyarch did for MW3 is create a new engine! IW4 has been used since COD2, and even that variant was a heavily modified version of Id's Tech III engine used in Quake III Arena. Personally, and word from various forums, the game just looks like more of the same thing. It didn't jump out like COD 4 did back in 07 (and I was hyped, Hyped, HYPED for it!). While it's not prefect, at least Dice has the time to develop the a new engine, and the results were still a beautiful outcome. It's nice.
I can easily say that the worse part of these two franchise is the fans. In particular, the most vocal of fans... the fanboys/girls/trolls. They are the loudest, narrow-minded, and ignorant of fans. They habitually support their franchise and/or gaming platform, and the worse part is that everyone is somehow guilty of being like that. I'm a little more reformed these days, and that's only because I reunited my 360 with my PS3, and my PC. I
tend to still poke a little fun at folks from time to time, but all platforms seem to have it's merits and flaws. I also love to let these folks speak their newspeak and whatever witty remarks they may have. They're just so easy to put in Cloud 9 only to yank them by the eye socket back to Earth. Personally, I think game franchises are the worst when it comes to fanboyism, ESPECIALLY when it comes to BF and COD. It's horrible, and it's worse this generation because we are so net-connected to the world, EVERY ONE has an opinion. Even I have an opinion (I love BF), but how can you be a fanboy if you end up buying the products of both sides and put some hours in said product? Anyway, a lot of these fantrolls also impose their opinions to dissuade, or piss off the opposite crowd. This may seem like typical behavior throughout the years, but it's especially noticeable because of internet outlets that seem to give everyone a chance to speak on a soapbox. Compared to the last 3 generations of games and gamers (PSX/N64/Saturn, PS2/Gamecube/Xbox, PS3/360/Wii) the current generation is by far the worse batch. It begs the question about if a gamer is ever satisfied. Maybe my standards are too low, but despite that, I still stand by the fact that the Fanboy Generation (or Generation Derp) has damaged my perception of the majority of gamers. I thought that people played games because it was fun. I didn't think that a cult following had something to do with gaming. Sadly, those folks who have been playing for 5 generations (and beyond) are always part of the demographic, so there really is no way to distinguish who is a part of this generation. Sadface is sad. :(
SO WHAT ABOUT THE BF3 REVIEW?
Jeez, alright! This is a first impression, preliminary review. As you may know, I bought both the PS3 and PC version. There was no way that I was going to miss the eye candy, large map, 64 PLAYER carnage on the PC. I also am also catering to the friends who won't make that step and build a PC, so the PS3 was also a must. Figuring that I have both, console and PC versions, this is great in the future when I have enough playtime, and time in general to muster up a full review. In the meantime, I put in about 3 hours on the PC version and close to 6 on the PS3 (as of 26OCT).
GRAPHICS/SOUND
For the PC, I was mainly trying to load test my CPU/GPU, and I was able to crank out 40 - 50 frames on a mix high/ultra graphics setting and all the bells and whistles enabled. The game looks incredible! I couldn't believe how it looked. I was impressed by the detail and optimization. So how did the PS3 (or consoles) fair? Well, if you turn the settings on the PC version to low, that's what the consoles look like. Is that bad? It's a yes, and no because Dice wanted to add as much detail and foliage in to maintain the looks of the PC version. The effort is great and all, but they had to sacrifice a lot, and the end result is so-so. It's not to say that it's not inferior, but the effort may have been a bit too much for the consoles. Another thing is the fact that the console version is rendered in sub-HD. Yes, SUB-HD! The game is displayed at 1280 x 720 (aka 720p) for the PS3 and upscaled to 1920 x 1080 for the 360. In reality, the game for both versions are rendered at 1280 x 704. Dice did that to reduce memory usage while maintaining the foliage. It doesn't incredibly hurt the visuals, but I think I would rather sacrifice some foliage and random objects for a high overall appearance.
The following 3 shots are PC shots emulating Console specs according to information released by Dice and Nvidia. The resolution is @ 1280 x 720 and the overall settings are set to Low. Keep in mind that the actual resolution for consoles is @ 1280 x 704. Basically, 8 lines of pixels were eliminated. Click for better detail.
That issue is just where it starts. We have to break it down to specific consoles, and while the difference is really minor (and I mean REALLY minor), it is still noteworthy. Playing the PS3 version, I have noticed texture loading is slow. Not really slow, but if you're looking for it, you can see it. Based on what I heard about the 360 version, textures load much faster, and the clarity is slightly better.
There is one thing that all versions are currently suffering from and that's graphic tearing, artifacts, and floating objects. My advice is to just standby and wait for a patch. Believe me, the same thing happened when Battlefield 2 released back in '05 and even COD United Offensive when it released. Things got better, and this is no exception.
As far as sound is concerned, it's probably one of the best experiences I ever heard for a video game. From bullets flying, to buildings crumbling, it's a symphony. I highly recommend that you have surround headsets (at least 5.1), or a surround system.
These shots are PC @ 1920 x 1080. The settings were a mix between Ultra and High and with the 560 Ti, it was running anywhere between 30 to 70 fps. Click for better detail.
GAMEPLAY (SINGLEPLAYER & MULTIPLAYER)
What can I say? It's still feels like the same ol' Battlefield to me. Yes, there are new tactics, but I think I'll go into that in the full review. We do have some issues that I noticed off the bat.
For the single player campaign, I highly recommend that you go through it once even though the professional reviews say that the singleplayer is dookie. It'll give you most of the play mechanics for the folks who never played a BF game. Another thing, believe it or not, is interaction with the enemy AI. The AI is rather....bad, but it's mainly bad because they're overpowered. There are random moments in the game where you just die out of nowhere. It's annoying, but a lot of it reminds me of run and gunners on MP who would do the same, only to get a random bullet to the dome. All in all, the campaign should run you about 8 hours, and it kind of feels like The
Sum of All Fears. Is that a good thing? Well, the concept is rather stale these days. It's really down to playing either a gritty, yet boring story.... or Michael Bay on Ice (MW3).
This is also a game of discipline. Someone cried about popping 6 or so rounds before dropping someone. Muzzle discipline is in effect! Especially for the console folk who have to use the statistically slower thumb stick to control things like muzzle climb. Yes, there is more emphasis on controlling your weapon, but for those who played games like COD 1 or BF2, controlling your guns muzzle shouldn't be a problem. It's really a matter of who fires first and how good your latency is. Another thing that will help is the fire mode toggle. If you're tucked in pretty good and fast with sending rounds downrange in semi, do it. It's very effective, especially if you're playing Support.
The multiplayer maps are of varying size and tactics. From the vehicle dependent Caspian Border, to the infantry focused Seine Crossing, there is something for everyone. More to come in that department.. but be aware that buying the game now will give you access to 4 additional maps from previous BF games (among other things).
From the looks of things, there are many unlocks that keeps the replay value. From guns, to accessories, to class enhancing equipment, I have a long way to go before I have my classes all setup the way I wanted.
So far, Battlefield 3 is shaping up to be a game of it's own. It's a fusion of BF2, and Bad Company 2, but it really stands out on it's own. It's not perfect by any means, but as the critics are already saying, you're not going to find a more in depth game than BF3. As the server backend gets fixed, and more patches are released, I can give a much better and full review of the game.